Today's Message
Posted: Tuesday, May 5, 2015Center for Online Teaching Excellence (COTE) Community 'Fellow Chat' Series
Jeremiah Grabowski, online programs coordinator at the University at Buffalo, will present "Gamification in the Classroom" in the next SUNY Fellow Chat on Tuesday, May 12, at noon. The live online 20-minute lunchtime chat will be followed by a real-time online session in which participants are invited to ask questions, share resources, and discuss what they know about the topic.
The Emerging Learning Environments theme is intended to showcase and share innovative research from members of our community and to support networking, interaction, and excellence in online teaching and learning practices.
This event requires registration but is open to all and free of charge.
Follow the event on Twitter through @OpenSUNY and the hashtag #COTEchat.
About Fellow Chats
The Fellow Chat speaker series is a signature event produced by the Open SUNY Center for Online Teaching Excellence (COTE) for Open SUNY fellows in the COTE Community of Practice.
Open SUNY fellows have committed to sharing their knowledge for the benefit of all members of the community. Each Fellow Chat features original work, effective practices, research, and innovations of Open SUNY fellows. The event is open to all.
If you are interested in sharing what you know with the COTE Community of Practice, please submit a proposal.
About the Presenter
Jeremiah Grabowski has over a decade of experience in instructional design and online learning. At the University at Buffalo, his primary responsibility is to collaborate with faculty members to deliver engaging online or hybrid courses to their students. His background is in instructional design, educational technology, and faculty development. He was the instructional designer on the Practice Facilitators Certificate Program, which was recently cited in the Agency for Healthcare Research and Quality (AHRQ) Case Studies of Exemplary Primary Care Practice Facilitation Training Programs.
In addition, he serves as co-chair for the Online Learning Collaborative (OLC) at UB. He holds an M.Ed. in instructional design and development from the University of Georgia and currently teaches traditional and online courses. He is pursuing a Ph.D. in curriculum, instruction, and the science of learning at UB. His research interests include integrating gamification, which is the use of game design elements in non-game settings, into the classroom. Specifically, he is interested in how gamification can be used to alleviate perceived weaknesses in online courses.
Thursday, May 7, 2015
Tuesday, May 12, 2015